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How Platform Publishers Are Shaping The Future of Media

desktop_publisherIn a time and age when anyone can just own tablets and other devices for not much money, when internet is almost always accessible, when it is much easier to deliver content to anyone than it used to be, almost everything has already been written about. I look in front of me, around me, and it is playing an increasing big role in revolutionizing the way businesses are done in many industries– publishing is no longer an area of territory ruled by untouchable grandees.

Hence, we hear this claim, “Everyone is a publisher”, over and over. But how do we define this new age publisher exactly? I pick up random content from the web, most of them produced by regular people. Graced by a million likes in social networks, they reveal a mastery of technique, accurate choice of words, and immersive composition. You see, even good old-fashioned editorial quality content can no longer cut the profession above the rest. 

I guess part to be blame is that publishing has grown to be so inclusive that it’s not clear for many how to distinguish actual publishers–from the public and–from platforms. But in the end, it might just be a matter of difference in objectives.

Following is Tomy Bauckhage‘s article on Techcrunch, in an attempt to explicate today’s publisher vs platform and how a new breed is shaping the future of media.

There has been a sea change in the way content today is being created, distributed and consumed. The distinction between publishers and platforms online has never been more uncertain. This ambiguity has only been compounded by the emergence of social media sites like Facebook and Twitter as new content distribution platforms along with hybrid players like Huffington Post, BuzzFeed and Bleacher Report. So is it better to be a publisher or a platform? Or is the old distinction becoming obsolete?

In the simple content world we used to know, there were distinct differences between platform and publisher models. It seemed so clear and fundamental that it was easy to pick a side.

Platform models were content- and content-creator-agnostic. They were all about facilitating the production and distribution of content. They were not about the content itself. Every user had the same access and means to create and publish content, while empowering audiences to decide what content was relevant and let the masses decide what would rise to the top. This was largely done through a mix of clever algorithms and user behavior and feedback. Platforms did not pay for content creation but for technology, and they usually did not feel responsible for bad content or copyright infringements.

In contrast, pure publisher models were the complete opposite. Access and means to create and publish content were limited to staff editors or freelancers. Audiences had very little say, while all content decisions were made by publishers: They drew a clear line between content consumers and content creators; they paid for content creation, and less for technology; and they were responsible for bad content or copyright infringements.

This approach was still pretty much in place up until five years ago. There were pure platform players like YouTube, Facebook, Twitter, Reddit and Tumblr. And there were pure publisher players like the New York Times, Bloomberg and ESPN. But take a look today and it’s not so easy to make that distinction.

YouTube recently announced that it would invest heavily (again) into content creation. Facebook has direct relationships with brand advertisers discussing premium ad formats and content creation. Twitter has an editorial team. Reddit’s staff organizes and moderates AMAs with celebrities. And traditional publishers like Forbes have moved towards the platform model by starting contributor programs.

A much bigger group of hybrid players have evolved and become mainstream – like BuzzFeed, Huffington Post, Bleacher Report, Medium, Bustle, Mic and Elite Daily. All of them are more or less in the middle of this spectrum, embracing the democratization and technology and even opening up their means to content production and distribution to people outside their systems.

And while the last 10 years have clearly been about technology and technology-driven platforms, they’ve had the biggest impact on the media industry because they tore down the barriers for entry. The costs of participating in the shiny world of content creation were going down and the digitization made it simple for almost anybody to create content (text, photo, audio and video) and make it accessible. In that period the distinction between publishers and platform made sense. But today everything is creatable, editable and publishable by almost anybody (with access to a smartphone).

We now find ourselves overwhelmed by a massive abundance of content. And we have entered a period that is all about content relevancy. The big platform players are flooded with content and suddenly have to act like publishers to ensure their relevancy while facing new competitors like Snapchat or WhatsApp that are closed, personal networks that do not have the same relevance problem (and might therefore be as successful as they are).

One could argue that the traditional publishers were well positioned in this new world order to provide direction and guidance. But most of them have neither embraced the democratization and technology for of content creation but continue to hold onto the past and the good old days when they basically owned a monopoly.

And then there is the new generation of hybrid media companies that are trying to find their own path and build new businesses during these uncertain times. Some of them have built strong new brands that help audiences find and discover relevant content. Some have developed smart new business models around customized branded content, influence on e-commerce and very specific and relevant target audiences. Each of them is about finding the perfect spot on this new spectrum between platform and publisher.

The predominant challenge of innovation in the content and media industry is not to enable everybody to create content. That problem has been solved. The innovation has reached the mainstream… Read full article on Techcrunch, here.

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